![]() ![]() Hardcore gamers, after all, are fond of playing console games on flat screens for hours on end, and gaming is expected to be a huge early market for the latest VR headsets does it matter if people can’t use it for very long? I asked Evan Suma, a research assistant professor at the University of Southern California’s Institute for Creative Technologies who studies VR, what this means for widespread adoption of the technology. That might be enough for short games and films, but would make it a lot harder to, say, watch a feature-length movie in VR or, perhaps one day, use the technology for work as a virtual desktop with endless displays. I spent 20 minutes just looking at the scenery it felt almost meditative.Īnd that was largely my limit-after about 20 minutes, I might not feel sick, but my eyes and brain needed a break. On a virtual trip through the Grand Canyon, for instance, I could pick between three kayak speeds as I passed red rocks, water lilies, and ducked under a rushing waterfall. Situations where I could control my velocity-and where things weren’t moving swiftly around me-seemed to work much better. In less than 10 minutes I had to stop and take off the headset, and I felt ill for a while afterward, too. And playing games rated “intense” was much, much harder. Games rated “moderate,” like the sci-fi shooter Gunjack, were a bit of a step up in terms of intensity. Games and other experiences rated “general” were typically playable for a while without feeling sick or otherwise uncomfortable. ![]() I was happy to realize that Oculus’s rating system is pretty accurate.
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